Still, I did take issue with Combat Mission’s losing condition. Basically, the attacking team starts out with a set number of lives, leaving the defending team to focus equally on defending the bomb sites and slaying.įor all you out there who never play for the objective and instead focus on your K:D ratio, this is one objective-based mode where you can do just that, guilt free. The difference here is that the attackers’ lose condition is not based on a time limit, but instead by the number of lives they have.
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One team defends a site while the other attacks the attackers aim to progressively gain more ground and plant the final bomb at the defending team’s base. The second mode we played, Combat Mission, played not unlike Battlefield‘s Conquest or Halo: Reach‘s Invasion.
![moh warfighter multiplayer modes moh warfighter multiplayer modes](https://mp1st.com/wp-content/uploads/2012/07/medal_of_honor_warfighter.jpg)
Fun as the randomness can be, once a site is active, it plays how you would expect a demolition game to play. The twist is that the order in which these site are active are completely random. In Hot Spot, there are five bomb sites located throughout the map, though only one is active at a time, with one team defending while the other attempts to set them off. The first mode was a demolition type, entitled Hot Spot. It’s a nice little addition to the standard class system of many shooters that could go a long way to creating an added sense of attachment to your favorite loadout.Īs for the actual modes we played, they ran the usual gamut of deathmatch, demolition, and control point types, but with a good amount of variation to be sure. The Polish GROM, for example, handle reloads very differently from US Navy Seals. There are also some small touches for added realism, such as different reload animations for various units. Conversely, the Demolition class has the Swedish SOG unit as its last unlock, since the real-world SOG doesn’t actually have a specialized demolition unit. As you level up your sniper class, you can unlock more and more nationalities to play as. The second class you unlock is the sniper, who defaults to South Korean since the South Korean UDT Seals have the best sniper training in the world. The first class you unlock for use is the Rifleman, who is playable across all nationalities since all real-world special forces have riflemen. Not all nationalities are playable with each class initially - their accessibility corresponds to their real-world counterparts.Ĭonfused? It’s actually quite simple. For balance reasons, nationality will not have an effect on the moment-to-moment gameplay, but rather, is a part of the overall customization. This carries over into the multiplayer, where players will have the ability to choose the nationality of their player character. I’m sure many of you by now have noticed Warfighter‘s “Go Global” schtick, allowing players to step into the boots of many special forces units, not just those of the USA. Overall, the Fireteam mechanic adds a nice layer and good reason for teamwork, which is sorely lacking in some infantry-focused shooters. Even so, the spawn protection does not seem to take proximity into account, leading to a few spawn kills as the game thinks that it’s safe to spawn even though there is an enemy posted a few feet away. There is a spawn delay of around four seconds though, with a few more seconds added if your squadmate is spotted or happens to be under fire.
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The support class is still a team’s main lifeline to healing, but you can essentially always play as support for your firemate.Īpart from this, your squadmate can spawn in on you the both of you essentially anchor each other into the action. Described as co-op within multiplayer, a Fireteam is essentially a buddy system that grants you and your friend special bonuses, the most useful being the ability to constantly replenish your firemate’s health and ammunition. The most touted addition to Warfighter’s multiplayer is the new Fireteam mechanic. Medal of Honor: Warfighter (Xbox 360, PlayStation 3, PC) While we’ve seen single-player content twice already, it wasn’t until recently that we got to try out the game’s multiplayer at length.Īlthough the last game had multiplayer which basically amounted to a poor man’s Battlefield, Warfighter seems to have done an admirable job of creating a good, but perhaps not great, multiplayer component. In about two weeks, Medal of Honor: Warfighter will be released.